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LOW POLY CAMPSITE

I created this scene and composed it with a style that could be featured in a video game. I looked and studied my influences carefully, many of which were other video games such as Minecraft and Unturned. Both of these video games feature low poly assets and overall styles.

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The campsite was created using sub-object modelling techniques and other techniques including using boolean. FFD modifiers were also used to alter the shapes of objects to perfect them overall. Lighting was key in this scene and I used a total of 6 lights.

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